Longknife Marches

Ruler: His Honor, Baron of the Marches and Mayor of Longknife Town, Myron Wegrave
Capital: Longknife Town (pop. 6200)
Population: 25000
Towns and Villages: Askåd (pop. 1200), Fellby (pop. 750), Freehollow (pop. 1550), Rootglen (pop. 1250), Crux (pop. 850), Bend (pop. 1650), Topfield (pop. 920), and another 10000 spread across farms, ranches, timber camps, and small thorps throughout the area.
Demi-humans: Gnomes, Halflings, some Wood Elves in the Great Forest, and Dwarves in the Skywall mountains.
Humanoids: Many in the hills north of Longknife Town
Resources: Timber, iron, gold, furs, agricultural goods

The area of the Longknife Marches is a frontier land of rolling hills between the North Skywall Mts on the west and the Great Forest on the east. The overall area stretches from Fell Lake to Glimmer Lake, but that is a long definition. Technically, Longknife Marches is part of the Kingdom of Valrorim, and everything between the Fell River and Glimmerun, and the North Great Forest, are "The Longknife Marches of Valrorim", but the will of the King doesn’t stretch this far very strongly. The halfling settlements are collectively called the South Shire, and really only locals can tell one from the other. The town of Longknife is about the western edge of civilization, beyond which humans have little dominance.

The lands north of the Rush River - called the North Shire - are wilder and that river forms a border in the Shire, with Longknife Town as the main anchor on it.  The lands south - called the South Shire - from the Rush River to the Glimmer marshes are much bucolic, and they have been heavily cultivated by halflings and other folk over time.

Overall, the old druidic ways are often observed, with the only notable temple in Longknife Town.

Map

Each hex is about 1/4th of the large scale, meaning each hex is 5km across.  From Longknife Town, it is 1 day's travel to Freehollow, or 2 days to Fellby.  The blue dotted path is the "river road" for boating and barging goods and trade from Longknife to the rest of the Calardith lands.

Longknife Town

Longknife Town is the main town and the capital of the Longknife Marches.  See more about Longknife Town here.

Rushwater Lake

Rushwater is a massively deep lake that is a collection point for a LOT of runoff from the North Skywall Mountains, and then is the headwaters for multiple river systems including the Glimmerun, the Great Forest River, and the Fell River passing through Far Borea. Researchers have tried to plumb the depths of the lake, but never had enough line - as far as folk know, the Rushwater is over 200 m deep, but they do not know just how deep, and what may lurk below.

North Shire

The North Shire is characterized by rounded low hills and valleys, but they are typically wild and frequently infiltrated by humanoids from the mountains.  There is rich grazing and potential for agriculture, but the land is just too dangerous to make that a viable enterprise.

Longknife Hills

To the north of town, between the Fell Tributary and the Gloamwood is a small broken/uplifted country called the Longknife Hills.  These wooded hills are wild and riddled with caves and the goblinoid tribes that raid along the river often lair here. There are many ancient Barakite barrows here as well.  The town militia spends most of its time watching that direction.  The road to Fellby is often dangerous and caravans need protection.

Fellby

Fellby is the "end of the road" before you head out into the open - and haunted - country of the Fell Passage.  While the Longknife Hills are nearby (and often teeming with danger), it is to the north-east that the villagers watch as no good ever comes from the Fell Domain!

South Shire

The South Shire are the homeland of halflings, Forest Gnomes, and other small folk in the Havis Lands. This small, pastoral folk have lived in these vales for as long as any of the “big folk” know. They were gradually revealed as, first, the Barakites separated the Skywall Mts from the Great Forest in their westward expansion, and then, second, as the Havisfolk expanded along the Glimmerun river to settle Longknife. So, the surrounding woods of the Great Forest was parted to reveal these wooded hills, meadows, and pastoral farmland worked by the peaceful Halflings.

South Downs

The South Downs are the rolling, rounded green hill country that characterizes the South Shire.  Unlike the North Shire, there is little incursion and the area is quite agriculturally settled.  There are small thorps and farming settlements dotted all through the area.

Freehollow

Freehollow is a small town nestled in the rolling hills of the South Shire that trades with Longknife. As a result, it is the more “cosmopolitan” of the Two Towns, and an unofficial "capital" of the South Shire. Lightfoot halflings come from Freehollow.  As a cross-roads, many other folk live here as well, and rangers are often seen passing through.

Rootglen

Rootglen is deep in the South Shire, and therefore is more remote from the world of the “big folk”, making it the more pastoral of the two. Stout halflings and many forest Gnomes come from Rootglen. The folk of Rootglen have many relations with the wood elves of the North Great Forest and the druid covens that find homes around the ancient henge.

Crux

Crux is a small village on the Glimmerrun that is just above where the floodplain of the Glimmerun widens out and creates a marshy region and marks the southern edge of the South Shire.  Crux is a supply point before heading into the marshes.  Crux is also reponsible for maintaining the main dredged channel thru the marshes.

Glimmerun Towns

South of the South Shire is the Glimmerun Farthing the open country bounded by the Glimmerun River and the North Great Forest.  The Glimmerun Towns are the string of towns that support river travel from the Longknife Shire all the way to Calardith Bay.

Bend

At the mid-point between the Glimmermarsh and Glimmerlake on the Glimmerun River is the town of Bend. Bend is a very old frontier town. It gains it’s name from the bend in the Glimmerun River that it sits at, and is a key location for trade moving along the Glimmerun. Across the Dreadmoors, however, is the land of Rakat and it’s goblin city. Near to Bend are the ruins of an old keep originally called Castle Deebo, but now called Deebo’s Folly. Castle Deebo was built by the Havis to defend the upper reaches of the Glimmerun from the monsters of the Galdus, and the goblinkin of Rakat, but fell to an army of trolls lead by a Hag that swarmed from the swamps at Glimmermarsh. Castle Deebo was re-built, but fell again to a horde from Rakat. It has not been rebuilt, and has gathered it’s new name over the years. There are rumors of deep dungeons beneath it, and some have started to see lights in the ruins, suggesting that monsters are moving in, close to Bend.

The relations with Rakat are not great, as one might assume, and Bend maintains it’s walls and watches the other side of the river carefully across the Dreadmoors.

Topfield

Topfield in particular is home to an unsavory element, and is often associated with bandits and ruffians that prey on the travellers along the Glimmerun. While these folk are very skilled in wood craft, they are not always friendly with the elves of the Great Forest due to their hunting and logging.

Other Villages

Askåd

This is a town high in the foothills of the North Skywall mountains, and is close to the giants of Jotenvale.  This town has a number of Goliath living around it.  The Jarl of Askåd has a reputation for wild hospitality, and equally wild raiding of his neighbors.

Fell Domain

The area around the Fell Lake, Fell Manor, and thru the Fell Passage are all collectively referred to as the Fell Domain. The Lord in Fell Manor is a mysterious figure that has been around as long as any in the area can remember, save the elves, who will not speak of the Lord's coming.

Tuath Ring

There is an ancient henge of standing stones in the Great Forest.  This is a holy site to many of the druidic faith.  There is a small trail that leads from Rootglen, but it is impossible to follow without a knowledgible guide.

This article was updated on August 8, 2022